St. Louis, Missouri
A one-person studio making print-and-play board games, card games, and browser games. Nothing to install. Nothing to sign up for.
The bigger ones. Hours instead of minutes, a real ending, and a file you keep. A dollar, or more if you feel like it.
Chase the light through a chalk-drawn night. One HTML file, no ads, runs with the wifi off.
Eight hills, five neighborhood kids, one snow day. Scoop snowballs off the slope and throw them at whoever is ahead of you.
The animal came up through the harbor at 0210. They hunt sound, and a ring of light on the street means a foot is coming down there. Find them before it does.
Six planets, six villains, eleven increasingly stupid guns. Take the bounty, survive the trip, clear the surface, spend everything at Sprocket Station.
Six estates in default. Every owner is dead, none of them moved out, and everything you pick up changes how you move. The walk in is easy. The walk out is hard.
Five worlds, five weathers, five guardians holding on for reasons that stopped making sense generations ago. Everything you steal, you keep, and it opens doors in the places you already left.
Eight nights, eight cul-de-sacs, one raccoon. Move slow and stay quiet, because speed is noise and noise wakes the dog.
Build a theme park out of wet sand between tides. Coasters, wheels, snack shacks, sea walls. The water comes back every time.
Four panels of a tapestry, stitched as you go. Bridge the chasm, mend what the moths ate, and defend the Loom. Two threads at one keyboard, or one on the go.
One probe, one trajectory, seventeen worlds and a power budget that only falls. Shut down instruments to buy years, or spend them transmitting home. See how far you get.
Carry the coffin down the lych way. Read the omens, name the five-slot Path, and relay what you know past the walls of what each bearer can no longer see, say, or hear.
From rot, an empire. Thread hyphae through the dark, break the dead into nutrients, and bargain with the trees before the last season turns.
McMurray Games is Joshua McMurray, designing tabletop and browser games out of St. Louis. Physical games print through The Game Crafter. Digital files deliver instantly after checkout.
Playtest reports, retail questions, or freelance work, all go to the same place.